There will be plenty of times during your playthrough where you’ll feel like you don’t have enough people. Only have people in buildings when you need them to be there If you want to make your own you’ll need to build an electronics factory and have a steady supply of rare metals. Trade is a great way to get hold of these items and once you’ve uncovered enough competing towns you’ll find that there is always at least one with components to spare. You will definitely find some whilst exploring the world map but it can be hard to establish a steady supply. Credit: Paradox Interactive / Iceflake StudiosĬomponents become vital in the mid to late game but can be very tricky to find. To this end, I encourage you to explore as much of the world map as possible in order to find your own place to build an outpost. One find was purely a ruin that happened to have some but the second was in a place that allowed me to build a scavenging outpost meaning I had a steady supply. I have only ever found rare metal on the world map twice so far. Not only can the fish be used in your cookhouses or mess halls to feed your colony you’ll also have a readily available trade resource to swap for the things you really need.Īs its name suggests, rare metal is very hard to come by but is needed in order to produce components and microchips for more advanced buildings. Set up as many fishing piers as you can and when researched build yourself a fish farm or two. I found that fish were incredibly valuable and also very easy to produce. Once you’ve researched and built the trading post and discovered another settlement on the world map you’ll be able to start trading. Credit: Paradox Interactive / Iceflake Studios You’ll also need to build lots of water storage to see you through the disasters. That's 5 pop for 16 food/day instead of 2 pop for 12, so the extra 4 food a day cost me 3 pop points, yeah that makes sense.It’s easy enough to put down a water collector early on and this should serve you well enough for a while but don’t forget to increase your production with wells and more collectors as you progress. So the cost of 16 meals in the mes hall is: 3 production cycles of 1 pop per day in the skinnerĢ production cycles of 3 pops in the mess hall, however many production cycles per day in the fields or green houses for the cabbage production and 2 production cycles for 1 pop per day in the logging camp. Skinner: 1 production cycle produces 2 meat Total daily production estimated at 16 meals (the prod/day values are estimates which are rarely reached due to downtime) The mess hall: cost for 7 mixed meals: 3 meat, 3 cabbage, 3 firewood, 3 pop points Production centers do not stock resources for use in production cycles, they get what they need for a production cycle and then fall into downtime while they wait for longer than the production cycle to get more resources, by which time the workers have left to eat or sleep or whatever else. There is no gain to upgrading the tailor or the toolshop either, the cost of better clothes and tools is too high, the production too low and if they do last longer it's not enough to make up the difference. What is even the point in having the tech to research? there are no gains. I have researched everything and would like to have a thriving community that is doing more than just getting by with their own production, but i can produce a total of 1 electronics or just over 100 components throughout the whole game, neither of which is enough to make any lick of difference. I have 1 rare metals deposit with 1043 rare metals. Electronics cost 10 components and 10 rare metals per electronics. Imagine components cost 10 rare metals and 4 plastic per component. All the others are balked, with production values that are not worth the cost. It's pretty shallow that the only production centers that are worthwhile are the forrester, the skinner, the looging camp, the sawmill and the aquafarm. No, not the electronics factory, production is too costly, find them on the world map
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